Processor:Intel® Pentium® 4 2.0 GHz equivalent or faster processor. Graphics:1024 x 768 pixels or higher desktop resolution Kauzz Tilesets - Free to use Thread starter Kauzz.So, im Kauzz, im Brazilian and i make tilesets since 2015. Im learning everyday how to upgrade my skills with new tiles. (See instructions if you don’t know how to install: Instructions on how to install)ĥ.Since I’m a fan of Dungeon Crawlers, decided to make on in RPG Maker VX Ace. Problem – it’d get pretty boring pretty fast. Starting from spicing up how the map works itself. What could be more interesting than simple square tiles? Isometric tiles! After some fiddling, the first version was ready:Īnd then most games just use parallax to draw a visible circle or full visibility altogether, that’s pretty boring, and only seeing in a visible circle – I’m not a fan of that. I can:īut just using borderless tile makes player guess where he explored and where he didn’t explore, gotta change that up, add borders to tiles, make them work: Bastion did it pretty well, maybe I could replicate that. That was a success, sadly, it’d lag if there were more than 400 tiles on the map. After some more fiddling and complaining about RPG Maker hidden classes, this was the result: A simplistic outdoors tileset in a 1-bit palette to use or build off of. 3 post (s) RM2k RTP Animations, Battlebacks, and Monsters for XP. RPG Maker 2000 battle graphics formatted for RMXP. The other problem it had is that player could “see” through walls, tiles would rise even if they’re behind a wall.
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